Please use this identifier to cite or link to this item:
Title: Mobile games for language learning
Authors: Elaish, M.M. 
Ghani, N.A. 
Shuib, L. 
Al-Haiqi, A.M. 
Issue Date: 2018
Abstract: Education, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention. © 2018, IGI Global.
DOI: 10.4018/978-1-5225-5270-3.ch006
Appears in Collections:UNITEN Scholarly Publication

Show full item record

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.